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COL781: Difference between revisions

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| credits = 4.5
| credits = 4.5
| credit_structure = 3-0-3
| credit_structure = 3-0-3
| pre_requisites = COL106 OR Equivalent
| pre_requisites = [[COL106]] OR Equivalent
| overlaps = ELL792
| overlaps = [[ELL792]]
}}
}}


== COL781 : Computer Graphics ==
== COL781 : Computer Graphics ==
Graphics pipeline; Graphics hardware: Display devices, Input devices; Raster Graphics: line and circle drawing algorithms; Windowing and 2D/3D clipping: Cohen and Sutherland line clipping, Cyrus Beck clipping method; 2D and 3D Geometrical Transformations: scaling, translation, rotation, reflection; Viewing Transformations: parallel and perspective projection; Curves and Surfaces: cubic splines, Bezier curves, B-splines, Parametric surfaces, Surface of revolution, Sweep surfaces, Fractal curves and surfaces; Hidden line/surface removal methods; illuminations model; shading: Gouraud, Phong; Introduction to Ray-tracing; Animation; Programming practices with standard graphics libraries like openGL.
Graphics pipeline; Graphics hardware: Display devices, Input devices; Raster Graphics: line and circle drawing algorithms; Windowing and 2D/3D clipping: Cohen and Sutherland line clipping, Cyrus Beck clipping method; 2D and 3D Geometrical Transformations: scaling, translation, rotation, reflection; Viewing Transformations: parallel and perspective projection; Curves and Surfaces: cubic splines, Bezier curves, B-splines, Parametric surfaces, Surface of revolution, Sweep surfaces, Fractal curves and surfaces; Hidden line/surface removal methods; illuminations model; shading: Gouraud, Phong; Introduction to Ray-tracing; Animation; Programming practices with standard graphics libraries like openGL.

Latest revision as of 16:26, 14 April 2026

COL781
Computer Graphics
Credits 4.5
Structure 3-0-3
Pre-requisites COL106 OR Equivalent
Overlaps ELL792

COL781 : Computer Graphics

Graphics pipeline; Graphics hardware: Display devices, Input devices; Raster Graphics: line and circle drawing algorithms; Windowing and 2D/3D clipping: Cohen and Sutherland line clipping, Cyrus Beck clipping method; 2D and 3D Geometrical Transformations: scaling, translation, rotation, reflection; Viewing Transformations: parallel and perspective projection; Curves and Surfaces: cubic splines, Bezier curves, B-splines, Parametric surfaces, Surface of revolution, Sweep surfaces, Fractal curves and surfaces; Hidden line/surface removal methods; illuminations model; shading: Gouraud, Phong; Introduction to Ray-tracing; Animation; Programming practices with standard graphics libraries like openGL.