COL781: Difference between revisions
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| credits = 4.5 | | credits = 4.5 | ||
| credit_structure = 3-0-3 | | credit_structure = 3-0-3 | ||
| pre_requisites = COL106 OR Equivalent | | pre_requisites = [[COL106]] OR Equivalent | ||
| overlaps = ELL792 | | overlaps = [[ELL792]] | ||
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== COL781 : Computer Graphics == | == COL781 : Computer Graphics == | ||
Graphics pipeline; Graphics hardware: Display devices, Input devices; Raster Graphics: line and circle drawing algorithms; Windowing and 2D/3D clipping: Cohen and Sutherland line clipping, Cyrus Beck clipping method; 2D and 3D Geometrical Transformations: scaling, translation, rotation, reflection; Viewing Transformations: parallel and perspective projection; Curves and Surfaces: cubic splines, Bezier curves, B-splines, Parametric surfaces, Surface of revolution, Sweep surfaces, Fractal curves and surfaces; Hidden line/surface removal methods; illuminations model; shading: Gouraud, Phong; Introduction to Ray-tracing; Animation; Programming practices with standard graphics libraries like openGL. | Graphics pipeline; Graphics hardware: Display devices, Input devices; Raster Graphics: line and circle drawing algorithms; Windowing and 2D/3D clipping: Cohen and Sutherland line clipping, Cyrus Beck clipping method; 2D and 3D Geometrical Transformations: scaling, translation, rotation, reflection; Viewing Transformations: parallel and perspective projection; Curves and Surfaces: cubic splines, Bezier curves, B-splines, Parametric surfaces, Surface of revolution, Sweep surfaces, Fractal curves and surfaces; Hidden line/surface removal methods; illuminations model; shading: Gouraud, Phong; Introduction to Ray-tracing; Animation; Programming practices with standard graphics libraries like openGL. | ||
Latest revision as of 16:26, 14 April 2026
| COL781 | |
|---|---|
| Computer Graphics | |
| Credits | 4.5 |
| Structure | 3-0-3 |
| Pre-requisites | COL106 OR Equivalent |
| Overlaps | ELL792 |
COL781 : Computer Graphics
Graphics pipeline; Graphics hardware: Display devices, Input devices; Raster Graphics: line and circle drawing algorithms; Windowing and 2D/3D clipping: Cohen and Sutherland line clipping, Cyrus Beck clipping method; 2D and 3D Geometrical Transformations: scaling, translation, rotation, reflection; Viewing Transformations: parallel and perspective projection; Curves and Surfaces: cubic splines, Bezier curves, B-splines, Parametric surfaces, Surface of revolution, Sweep surfaces, Fractal curves and surfaces; Hidden line/surface removal methods; illuminations model; shading: Gouraud, Phong; Introduction to Ray-tracing; Animation; Programming practices with standard graphics libraries like openGL.