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MTL754: Difference between revisions

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| overlaps = COL781, ELL792
| overlaps = [[COL781]], [[ELL792]]
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== MTL754 : principles of Computer Graphics ==
== MTL754 : principles of Computer Graphics ==
Overview of Graphics Systems; Raster Graphics: line and circle drawing algorithms, Windowing and clipping: Cohen - Sutherland line clipping, Cyrus beck clipping method, Polygon Clipping; 2D and 3D Geometrical Transformations: scaling, translation, rotation, reflection; 3D Object representation: Curves and Surfaces: cubic splines, Bezier curves B-splines, surface of revolution, sweep surfaces;, viewing Transformations: parallel and perspective projection; Hidden line/surface removal methods; illuminations model; shading: Gouraud, Phong; Introduction to Ray-tracing; Programming practices with standard graphics libraries like open GL.
Overview of Graphics Systems; Raster Graphics: line and circle drawing algorithms, Windowing and clipping: Cohen - Sutherland line clipping, Cyrus beck clipping method, Polygon Clipping; 2D and 3D Geometrical Transformations: scaling, translation, rotation, reflection; 3D Object representation: Curves and Surfaces: cubic splines, Bezier curves B-splines, surface of revolution, sweep surfaces;, viewing Transformations: parallel and perspective projection; Hidden line/surface removal methods; illuminations model; shading: Gouraud, Phong; Introduction to Ray-tracing; Programming practices with standard graphics libraries like open GL.

Latest revision as of 16:43, 14 April 2026

MTL754
principles of Computer Graphics
Credits 3
Structure 3-0-0
Pre-requisites
Overlaps COL781, ELL792

MTL754 : principles of Computer Graphics

Overview of Graphics Systems; Raster Graphics: line and circle drawing algorithms, Windowing and clipping: Cohen - Sutherland line clipping, Cyrus beck clipping method, Polygon Clipping; 2D and 3D Geometrical Transformations: scaling, translation, rotation, reflection; 3D Object representation: Curves and Surfaces: cubic splines, Bezier curves B-splines, surface of revolution, sweep surfaces;, viewing Transformations: parallel and perspective projection; Hidden line/surface removal methods; illuminations model; shading: Gouraud, Phong; Introduction to Ray-tracing; Programming practices with standard graphics libraries like open GL.