MTL754: Difference between revisions
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| credit_structure = 3-0-0 | | credit_structure = 3-0-0 | ||
| pre_requisites = | | pre_requisites = | ||
| overlaps = COL781, ELL792 | | overlaps = [[COL781]], [[ELL792]] | ||
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== MTL754 : principles of Computer Graphics == | == MTL754 : principles of Computer Graphics == | ||
Overview of Graphics Systems; Raster Graphics: line and circle drawing algorithms, Windowing and clipping: Cohen - Sutherland line clipping, Cyrus beck clipping method, Polygon Clipping; 2D and 3D Geometrical Transformations: scaling, translation, rotation, reflection; 3D Object representation: Curves and Surfaces: cubic splines, Bezier curves B-splines, surface of revolution, sweep surfaces;, viewing Transformations: parallel and perspective projection; Hidden line/surface removal methods; illuminations model; shading: Gouraud, Phong; Introduction to Ray-tracing; Programming practices with standard graphics libraries like open GL. | Overview of Graphics Systems; Raster Graphics: line and circle drawing algorithms, Windowing and clipping: Cohen - Sutherland line clipping, Cyrus beck clipping method, Polygon Clipping; 2D and 3D Geometrical Transformations: scaling, translation, rotation, reflection; 3D Object representation: Curves and Surfaces: cubic splines, Bezier curves B-splines, surface of revolution, sweep surfaces;, viewing Transformations: parallel and perspective projection; Hidden line/surface removal methods; illuminations model; shading: Gouraud, Phong; Introduction to Ray-tracing; Programming practices with standard graphics libraries like open GL. | ||
Latest revision as of 16:43, 14 April 2026
| MTL754 | |
|---|---|
| principles of Computer Graphics | |
| Credits | 3 |
| Structure | 3-0-0 |
| Pre-requisites | |
| Overlaps | COL781, ELL792 |
MTL754 : principles of Computer Graphics
Overview of Graphics Systems; Raster Graphics: line and circle drawing algorithms, Windowing and clipping: Cohen - Sutherland line clipping, Cyrus beck clipping method, Polygon Clipping; 2D and 3D Geometrical Transformations: scaling, translation, rotation, reflection; 3D Object representation: Curves and Surfaces: cubic splines, Bezier curves B-splines, surface of revolution, sweep surfaces;, viewing Transformations: parallel and perspective projection; Hidden line/surface removal methods; illuminations model; shading: Gouraud, Phong; Introduction to Ray-tracing; Programming practices with standard graphics libraries like open GL.